![]() Taking into account dozens of factors and forming a strategy that conquered them all without fail is transcendent. It’s so satisfying when a plan comes together. It’s a shame the interface, at least on the Switch, is cumbersome at the best of times.ĭespite some of its components feeling inconsistent, The Escapists 2 still manages to form a cohesive whole once you finally embark on escaping each facility. Of course, you also need to cover your tracks, whether it’s a poster covering a wall or a clever disguise for avoiding guards on the night shift. I found myself constantly coming up with new tools for carving holes out of walls and ceilings as I planned my exit. ![]() You’ll need to do plenty of crafting to progress in The Escapists 2. Fancy a more durable pickaxe? Get studying! Intellect can also be raised by reading books, allowing the crafting of bigger and better equipment. Your prisoner starts off as a weakling, but daily visits to the gym will increase their strength and athleticism until they’re an unstoppable, law-abiding machine. Different weapons can be used, but there’s little change in the end result besides a bit of extra damage. The slapstick violence is so silly it’s hard not to laugh, especially when I’m the one dishing it out.Ĭombat is incredibly simple, executed with a single press of a shoulder button. Watching a brawl break out in the showers and steadily escalate into a full-scale riot is hilarious. Dialogue is sharp and witty, with prisoners frequently evoking a giggle or two from me with quest descriptions and zany, unpredictable actions. The Escapists 2 makes up for its mechanical monotony with brilliant personality. ![]() To put it bluntly, it feels like I’m grinding to get to the good parts. These excursions are more of a necessity for enabling The Escapist 2’s finest moments, slowly assembling the ingredients needed to make a valiant break for freedom. Your rewards for this are a handful of coins that can be used to purchase tools and additional crafting components. I was either tasked with battering a misbehaving prisoner or hunting down materials to craft specific tools. Completing favours for others is a big part of The Escapists 2, so it’s unfortunate that so many of the tasks are pedestrian. Dropping by the canteen or attending roll-call each day also provides an opportunity to accept quests from fellow prisoners, while kissing up to guards with a bribe or two. Completing tasks given by superiors to avoid suspicion is critical as you plan your escape. Experimenting with each new stage is a delight, and discovering its inner workings is a worthwhile challenge that, sadly, stumbles into tedium on occasion.Īfter being hurled into a cell, you’ll be a regular part of prison life. Every prison is cleverly designed with its own distinctive style and layout, whether it be a futuristic space station or a sun-drenched desert wasteland. Pick from an assortment of maps and you’ll be drafted into a new facility by the warden and his subordinates. The sole objective in The Escapists 2 is to, well, escape.
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